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empty motion vs. empty blend tree
In a 2D Blending Tree an empty motion and an empty blend tree have different effect on the blending:If the blending is set to an emp... Read more
Add more logging info to the Cache Server
Add an option to start the Cache Server with debug info, so that it prints more information to the console. Read more
The text for a state will go out of bounds if the phrase is too long
Steps to reproduce : - create a new animation controller- create a new state- rename the state with a long phrase and notice that th... Read more
Light leaks with Bake Selected
Notes:- This bug case is closed as `won't fix` because the issue is from Unity 4.x where Autodesk's Beast lightmapping solution was ... Read more
Creating project without a path gives weird results
1. Create new project named "something" without a path2. Project is created inside the "Unity/Editor" folder, which is not so good. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings