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Scripts in the "Standard Assets (Mobile)" folder should be compiled toge...
Scripts in the "Standard Assets (Mobile)" folder should be compiled together with the scripts in the "Standard Assets" folder. Read more
Persistent storage using PlayerPrefs does not work in a NaCl
Steps to reproduce : - import the project attached- create an empty game object- attach the script- build for NaCl- run both in Chro... Read more
Mute button doesn't work with "Prepare iOS For Recording"
To reproduce:1. Build and run on iPhone or iPad2. Turn on background audio3. Mute volume with mute button4. Audio is still playing R... Read more
"Prepare iOS For Recording" makes sound volume really low on iPhones
To reproduce:1. Build and run on iPhone2. Turn on background audio3. Sound volume is very low Reproduced with iPhone 4s 5.1.1, iPhon... Read more
Event.control and friends are inconsistent on different platforms
Event.control and friends are inconsistent on different platforms. Example: the following script will show "Control down" immediatel... Read more
WAV audio produces cracks when compressed at lowest lowest compression (...
Step to reproduce : - open the project attached- open the scene- press play and notice the cracks Read more
Replaced skinned mesh renderer stops animation
Steps to reproduce : - open the project attached- open the scene- press play- wait about 3 seconds and notice the animation stops- s... Read more
Crash when calling GUI.Window within a GUIWindow callback
Steps to reproduce : - import the project attached- open the scene- press play, press "Connect" and Unity crashes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor