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Mouse Wheel values returned from Input.GetAxis return different values i...
Steps to reproduce : - import the project attached- attach the script to the camera- press play and scroll the mouse- notice that wh... Read more
UnityGUI Mouseover/Hover no longer working when a Window is shown
Steps to reproduce : - open the scene "GUISkin Elevation/Example/GUISkin002"- click play- click next 4 times until you see a the Pop... Read more
WWW.responseHeaders "STATUS" key is NULL in Android
In the editor there is a "STATUS" key in the WWW.responseHeaders. However in Android device there is no such key, but exists a "NULL... Read more
[Custom] Surface shader with a worldNormal calculated and set to the sur...
Reproduced on 4.2.0a4 1) What happenedUsing a surface shader with a worldNormal calculated and set to the surface normal, combined w... Read more
After upgrading to Unity 4.1.2f1 all the rotations for shuriken particle...
Steps to reproduce : - import the package attached- import in in 4.0 and 4.2.1- place the prefab fx_tengu_whirlwind in the scene- no... Read more
Scripts in the "Standard Assets (Mobile)" folder should be compiled toge...
Scripts in the "Standard Assets (Mobile)" folder should be compiled together with the scripts in the "Standard Assets" folder. Read more
Persistent storage using PlayerPrefs does not work in a NaCl
Steps to reproduce : - import the project attached- create an empty game object- attach the script- build for NaCl- run both in Chro... Read more
Mute button doesn't work with "Prepare iOS For Recording"
To reproduce:1. Build and run on iPhone or iPad2. Turn on background audio3. Mute volume with mute button4. Audio is still playing R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor