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Internal compiler error when code is in Plugins folder
See user's descriptionJust open the project Read more
When moved this shared code into a Mono DLL or into the Assets/Plugins d...
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Anti aliasing doesn't work in a NaCl build
Steps to reproduce : - import the project attached- open the scene and press play- notice the cubes have anti aliasing- build the sc... Read more
Coroutine never finishes if run from a script on a deactivated or destro...
If you run a coroutine from a script that is on an object that gets deactivated or destroyed, the coroutine will never finish. Repro... Read more
dropping a multi selection on a list or array enters them not in order
-repro:--open attached project--select main camera which has a script--lock the inspector on it via the lock icon at the top--multi ... Read more
When importing assets from the asset store while the editor
1) What happenedWhen importing assets from the asset store while the editor is set to serialize assets to text, the asset does not g... Read more
Classes with same name will crash in standalone build
Steps to reproduce : - import the project attached- build the scene in the project for standalone- play the .app and notice it crashes Read more
[Win Store] Some shaders not working on Intel HD Graphics
Repro steps:1. open project "MetroTest.zip" and build windows store apps build (XAML C# or D3D11 C#);2. deploy project on device wit... Read more
Mesh .asset file is not Post or preprocessed
Mesh .asset file is not Post or preprocessed To Reproduce:1. In the top menu, run the Test -> CreateMesh script2. This creates tw... Read more
Character falls through terrain
To reproduce: 1) Start attached project on scene island.2) Character immediately falls through terrain. NOTE: We're seeing this inte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor