Search Issue Tracker
Cubemap Face size is not restoring texture quality to the original textu...
Cubemap Face size is not restoring texture quality to the original texture's quality. When the cubemap face size dropdown is changed... Read more
Jit compilation fails on a generic method
There's a plugin with two generic methods one of which causes jit compilation to fail with the following error. ExecutionEngineExcep... Read more
Unity crashes when calling DestroyImmediate(this) in Editor script
- Create an editor script (e.g. inspector window for a component) which calls DestroyImmediate(this)- Add this component to a game o... Read more
useGUILayout = false spams console
useGUILayout = false spams console. If a project uses GUILayout with MonoBehaviour.useGUILayout set to false, the console is spammed... Read more
Game view is being rendered on the water in the scene view.
Game view is being rendered on the water in the scene view. Please view attached screenshots. Repro Steps: 1) Launch unity with Boot... Read more
Draw calls not being reclaimed from deactivated objects
Shouldn't the draw calls with de-activated Water3 be the same as not having Water3 at all? To test this... - Open the scene and add ... Read more
Mono compiler ICEs while attempting to compile the attached script
Mono compiler ICEs while attempting to compile the attached script. Reproducible simply by adding the script to the assets directory... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default