Search Issue Tracker
"Sprite Editor" text is gone from button in inspector
1. select sprite in project browser2. set Sprite Mode to 'Manual'3. Observe that the text 'Sprite Editor' is gone from the button (s... Read more
MAC: Shortcut doesn't work: Shift + Alt + Number on Numpad
To reproduce:1. Create a new object2. Add script to the project, Editor folder3. Select a transform4. Press Alt+3 (using the numpad)... Read more
Xbox360 wired controller's right analog stick is not mapped on ouya
No axis or button input is received when the right analog stick is being tilted on wired xbox360 controller plugged into ouya. Also ... Read more
Error building Player: Exception: java Failed: when building for Flash
Steps to reproduce : - import the project- go to Build Settings and choose Flash- press build and notice the errors in the console E... Read more
Wav file is silent when switching it to "Force to mono"
Steps to reproduce : - import the project attached- find the wav file DropawayGroundSpaceShrapnel.wav- uncheck "Force to mono" and a... Read more
"Unapplied import settings" dialog shows path of one asset to apply/reve...
1. Multiselect a few textures2. Change a property3. Press PLAY4. "Unapplied import settings" will appear with the path of the first ... Read more
StaticOcclusionCulling.GenerateInBackground docs need to be updated
http://docs.unity3d.com/410/Documentation/ScriptReference/StaticOcclusionCulling.GenerateInBackground.htmlThis method takes no argum... Read more
Root position of a character is incorrect when imported in Unity
Steps to reproduce : - import the project attached- click on "Elum_idle" animation and notice that the position of the root node is ... Read more
Windows Store app crashes when assigning a submesh with a zero length tr...
Windows Store app crashes when assigning a submesh with a zero length triangle array. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field