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Trigger function doesn't call if 'is trigger' turned on
Reproduced in 4.3.0b31 Open attached project2 Open scene "1"3 Press play - notice message in Console4 Press Play to stop and select ... Read more
Capability ID_CAP_ISV_MICROPHONE is not enabled upon project
Capability ID_CAP_ISV_MICROPHONE is not enabled upon project export to Visual StudioSteps to reproduce:1. Export any project to Visu... Read more
Bad link in ScriptReference/Microphone.html
Steps to reproduce:1. Go to http://docs.unity3d.com/Documentation/ScriptReference/Microphone.html2. Find and click on Microphone.dev... Read more
When exported, an animation seems to be ignoring extra data for a bone i...
Steps to reproduce : - import the project attached- open the scene and press play- find Elum_Target in the Hierarchy and notice axis... Read more
"Sprite Editor" text is gone from button in inspector
1. select sprite in project browser2. set Sprite Mode to 'Manual'3. Observe that the text 'Sprite Editor' is gone from the button (s... Read more
MAC: Shortcut doesn't work: Shift + Alt + Number on Numpad
To reproduce:1. Create a new object2. Add script to the project, Editor folder3. Select a transform4. Press Alt+3 (using the numpad)... Read more
Xbox360 wired controller's right analog stick is not mapped on ouya
No axis or button input is received when the right analog stick is being tilted on wired xbox360 controller plugged into ouya. Also ... Read more
Error building Player: Exception: java Failed: when building for Flash
Steps to reproduce : - import the project- go to Build Settings and choose Flash- press build and notice the errors in the console E... Read more
Wav file is silent when switching it to "Force to mono"
Steps to reproduce : - import the project attached- find the wav file DropawayGroundSpaceShrapnel.wav- uncheck "Force to mono" and a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS