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Script debugging crashes Mono on 64bit
Attaching MonoDevelop to Unity running in 64bit crashes Unity. Read more
User's selected object automaticaly changes when trying to edit animation
1. Create an empty game object2. Create a cube as a child of the game object3. Select the parent game object and click on the Animat... Read more
In State Inspector undoing condition changes needs a click click in the ...
Repro steps:1. Create a state and make a transition to another one2. Choose the transition in the state Inspector and change the con... Read more
Undoing Addition of Motions to a Blend Tree doesn't work
Repro steps:1. Add a few states to an animation controller2. Add a blend tree and add few motions to it3. Try to undo adding the mot... Read more
Deadlock in MT rendering when render thread writes a GL error message
Happens when building the repro project from case 561116 on OS X and entering fullscreen mode in the standalone player (by pressing ... Read more
Unity becomes unresponsive after re-login
Seems like it is reproducible only with Radeon GPUs as we could not reproduce it with GeForce GPUs. Use of single or dual monitor se... Read more
Shaders preprocess #pragma surface before #ifdefs
Right now impossible to have for example this:#ifdef DESKTOP_VARIANT#pragma surface surf FancyStuff#else#pragma surface surf Simpler... Read more
Hitting ESC key to cancel "change static flags" dialog produces
To reproduce:1. Open bugdemo.unity2. Select root game object3. Click static checkbox in inspector.4. when the dialog pops up, hit ES... Read more
-e Crash when calling SetTargetBuffers inside Awake and OnEnable
To Reproduce:1. Open the attached project & scene.2. Press play3. Check the comments in the script for more details Workaround:1... Read more
MonoDevelop does not support ´~ and similar symbols on Portuguese (Brazi...
To reproduce:1. Add Portuguese (Brazil ABNT) to the available languages in your language preferences2. Open a new script in MonoDeve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor