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Weird icon in Project Browser for a native .wav file
Weird icon in Project Browser for a native .wav file. It is as if the file is not recognised - please see attached screen shot for d... Read more
Custom pixel-perfect splashscreen becomes black immediately on WP8
Steps to reproduce:1. Build any project to VS solution2. Delete SplashScreenImage.jpg and create SplashScreenImage-XXXX.jpg accordin... Read more
Crash when importing a 600+ MB large audio file
To reproduce:- Create a new project and import the attached audio file- Observe the Fatal Error message- Press "Quit" and exit the e... Read more
Shaders: can't translate function return qualifiers into GLSL
HLSL allows qualifiers like "static" or "const" on function return values. This seems to not be supported by Unity's hlsl-to-glsl tr... Read more
Mecanim Humanoid doesn't play joint translation correctly
Repro:1. Find the Attached Zak_Legacy@Menu_Elevator.fbx2. Replay it as Legacy3. Replay it as Humanoid4. Observe the difference. Read more
Sprite (or any other renderer) stops rendering if it gets parented by a ...
To reproduce:1. Create a sprite2. Create a GUI texture3. Drag the sprite into the GUI texture (parent it). The sprite disappears.4. ... Read more
AssetPostprocessor doesn't handle animation settings properly
1 Open attached project2 In project view select Idle_Stand_01.fbx and reimport it3 Notice that the Idle_Stand_01.fbx is not changed ... Read more
Shaders: hlsl2glsl generates a double under-score (__) for some mutable ...
When a shader modifies a global variable that starts with underscore, then hlsl-to-glsl translator produces a double-underscore name... Read more
Re-initializing WebCamTexture throws uninformative errors on WP8
This error is thrown:Error: Operation has failed with error 0x80131509: (null) Read more
Can't inspect Generic List in MonoDevelop
To Reproduce:1. Create a script with this code: using UnityEngine;using System.Collections.Generic;public class Test : MonoBehaviour... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS