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SetCursor isn't working properly in webplayer in OSX
To reproduce:1. Open Cursor project2. Enter play mode to test the cursor switching (it works)3. Build & run for webplayer4. Togg... Read more
Crash when the first keyframe is set to 'Is Active' '0'
Steps to reproduce : - import the project attached- open the scene- press play and Unity will crash Read more
Serializing array of AnimationCurve corrupts WP8 app
1. Create a script which has a field of type AnimationCurve[] and is marked with [SerializeField] attribute.2. Attach the script to ... Read more
-e CRC mismatch error is confusing
CachingManager.cpp: m_Error = Format("CRC Mismatch. Expected %lx, got %lx. Will not load cached AssetBundle", m_RequestedCRC, crc); ... Read more
Formatting issues with OS X and Linux paths
-e: the formatting for those paths in the docs is not correct -repro:--go to http://docs.unity3d.com/Documentation/ScriptReference/P... Read more
Hardware cursor doesn't work on OSX webplayer
Steps to reproduce : - import the project attached on both Windows and OSX- build the scene for webplayer on Windows and notice that... Read more
rigidbody.AddExplosionForce() acts weird when the explosion is near the ...
To reproduce:1. Open project Test2. Open testScene3. Notice the four cubes and spheres in the scene. The spheres create the explosio... Read more
AssetStore window frequently does not get redrawn upon resize
It also gets redrawn on every resize event and blinks as if it had no double-buffering. Reproduced with GeForce GTX 660 Ti and Radeo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS