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Raycasts do not always hit EdgeCollider2Ds
Steps to reproduce : - import the project attached- jump with the character on the thin platform- jump up and down a few times and n... Read more
Transitions in mecanim state machine causing freeze with mirrored animat...
Steps to reproduce : - import the project attached- open the scene Mirror Test- press play and notice that the blue character freeze... Read more
EdgeCollider2Ds show up in the scene and game view with a green line tha...
Steps to reproduce : - import the project attached at Case 567090- in the scene create any primitive- add an EdgeCollider2D and noti... Read more
Objects with joints attached move, when the parent object is disabled/en...
To Reproduce:1. Open bugreportproject2. Open test scene3. Enter play mode4. Click "One Frame Activity Toggle" several times you shou... Read more
Importing two separate packages with similar folders results in mixed up...
Steps to Reproduce------------------Import two separate packages with a similar folder structure. The second package lists incorrect... Read more
Recursively nested serializable objects lost enum drop downs after the f...
Steps to reproduce : - import the project attached- select the New NestedObjectRoot- in the Inspector expand Child then Children and... Read more
Editor performance is very slow when manipulating objects which contain ...
Steps to reproduce : - import the project attached- open the scene "Overkill on Box Colliders"- select all the cubes- try to manipul... Read more
2D gravity doesn't work properly
To Reproduce:1. Open test scene found in attached project (gravitybug.zip)2. Enter play mode3. Move a bit to left, move a bit to rig... Read more
Crash when deoptimizing the transform hierarchy
Steps to reproduce : - import the project attached- open the Animation window and select Star Group Rotate- in the Inspector click o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS