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Add sprites to scene to create animation and there is a keyframe too many
See attached image for reference1. drag several sprites to scene to create animation2. observe how each sprite is nicely put in each... Read more
Can't preview any sprite animation in animation window
1. drag several sprites to sceneview to create animetion2. play animtion in animation window3. observe how the animation doesn't pla... Read more
Deleting and adding Sprite animation curve throws exception
1) What happenedDeleting and adding Sprite animation curve throws exception 2) How can we reproduce it using the example you attache... Read more
Can't edit JS or Boo scripts with MD
1) What happenedI can't edit a JS or Boo script with MD from Unity. 2) How can we reproduce it using the example you attached-instal... Read more
Scrolling doesn't work with Apple Mighy Mouse A1152
Steps to reproduce : - have an Apple Mighty Mouse A1152 connected- open a longer script in Mono Develop- try to scroll with the mous... Read more
Editor throws UnityScript unknown identifier error even when #pragma str...
Steps to reproduce:1. Create a JS script that has a variable which is not defined with "var".2. Open it and set platform to Windows ... Read more
drag and drop sprites to animation window and all sprites are in the sam...
1. Add a group of sprites to empty area of dopesheet2. observe how all sprites are placed on the same frame Read more
Cannot write negative numbers in Angle Limits but it's possible via script
Steps to reproduce : - create a new project- add a cube in the scene- add Hinge Joint 2D and notice that you cannot write a negative... Read more
Marking WebCamTexture non readable mirrors the webcam, but doesn't chang...
Won't fix (by design): please note, that videoVerticallyMirrored will query platform-specific part, which might be not ready before ... Read more
Texture.GetPixels() cases memory leak on Windows Phone 8
Steps to reproduce:1. Create a project which intensively uses Texture.GetPixels();2. Deploy it to device3. App will crash after some... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS