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Project crashes after resume from background on WP8
Steps to reproduce:1. Download "Realistic FPS Prefab" package from Asset Store2. Build and run scene "FPS Prefab Sandbox"3. Press ho... Read more
Texture corruption on Mac standalone build after reloading level
To Reproduce:1. Open DrivingSimulator(bugtest) project2. Build and Run (Macstandalone platform)3. Once game is running, press space ... Read more
Selecting a transition between empty Animations causes Unity to hang
To reproduce:1. Open project EmptyAnimCrashRepro2. Open New Animation Controller3. Select the transition between the animations - Un... Read more
EditorGUIUtility.RenderGameViewCameras ignores rect
EditorGUIUtility.RenderGameViewCamerasdoes not respect the Rect that is passed in. It only renders whatever size the GameView is ren... Read more
Improve Camera.RenderToCubemap docs and error message
RenderToCubemap(cubemap: Cubemap) docs and error message could be improved. That function actually reads back an image from the GPU ... Read more
tocportion error: toc in manual docs fo Animator
tocportion error: toc for main/animator not found in 'TableOfContents'athttp://docs.unity3d.com/Documentation/Manual/Animator.html Read more
Orientation issues on the Q10
When exporting projects to the BlackBerry Q10, orientation is not executed as specified in runtime. The following errors occur: User... Read more
Surface shaders skip WorldReflectionVector if it only writes to custom f...
Unity's shader generation optimizes out the entire reflection vector generation. To reproduce:1. Open Empy43b3 project2. Open Shader... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS