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No gravity for enemies in 2D example project
Steps to reproduce : - import the 2D example project from the Asset Store- play the scene and notice the enemies do not fall on the ... Read more
Asset Import dialog cancel button does not work
The cancel button in asset reimport dialog does not work when switching platforms. To reproduce:- Open any project that takes non-tr... Read more
Animation Layer name is not used in the hash of a state under a sub-stat...
To reproduce:1. Open any project2. Create a new animation state machine3. Create a new layer4. In the new layer create a state and c... Read more
GetNameOfFocusControl doesn't update
Steps to reproduce : - import the project attached- open the scene and press play- click in the text field and notice the label show... Read more
In scripting reference when you click on a link to open it in new tab it...
n scripting reference when you click on a link to open it in a new tab, the new tab opens in the current location, not in the locati... Read more
A sound does not loop if it was just loaded before being played
To reproduce:1. Open Unity Test Project2. Open TestScene3. Inspect the script ApplicationController - source.loop is set to true4. P... Read more
[Layout] There are very confusing discrepancies between Animation Curves...
Steps to reproduce : - see attached print screen- the naming is not consistent - The AABB belongs to the Skinned Mesh Renderer, but ... Read more
Scale transform is marked yellow in the Inspector although
Steps to reproduce : - add position and rotation curves to a new animation- see in the Inspector all 3 transforms are marked yellow-... Read more
Offmesh link drop arrow is not connected to navmesh with big heights
To reproduce:1. Open project 4.3_ET_AI2. Open scene offmeshlink generation3. Notice that drop arrow length is not long enough for lo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS