Search Issue Tracker

1
votes
Won't Fix

Context loss causes loss to materials, textures and shaders

Flash

-

Nov 28, 2012

-

Version/s: 4.0.0f7

1) What happenedContext loss causes loss to materials, textures and shaders. 2) How can we reproduce it using the example you attach... Read more

0
votes
Won't Fix
0
votes
Fixed

Field name that contains lowercase 'guid' causes errors

Serialization

-

Nov 27, 2012

-

Version/s: 4.0.0f7

To reproduce:1. Open project GuidFieldBug2. Assets > Create > Show Guid Bug3. Error: Could not extract GUID in text file Asset... Read more

0
votes
Won't Fix

Tried to build for Flash Player target, build process failed

Flash

-

Nov 26, 2012

-

Version/s: 4.0.0f5

user's project fails to build in 4.0.0f7 with no clear hint as to what the root cause may be. Note that the project also has 188 war... Read more

1
votes
Won't Fix

[Flash] AnimationEvent occasionally not dispatched at end of animation

Flash

-

Nov 25, 2012

-

Version/s: 4.0.0f7

Occasionally with Flash export, animation events are not working when placed at the end of an animation. Repro project demonstrates ... Read more

0
votes
Won't Fix

Antialiasing isn't working in a Flash build

Flash

-

Nov 25, 2012

-

Version/s: 4.0.0f7

1 Open scene "Scene"2 Build for Flash3 Run in browser and look for antialiasing. Read more

0
votes
By Design

The last particle position of a particle system often has a different be...

Shuriken

-

Nov 25, 2012

-

Version/s: 4.0.0f7

Steps to reproduce : - open the scene- in the Hierarchy click on the object named bb43- notice that the color changes rapidly in the... Read more

0
votes
Fixed

The particle ID changes when one of the sorting mode is enabled

Shuriken

-

Nov 22, 2012

-

Version/s: 4.0.0f7

Steps to reproduce:1 Open the scene named "lightsscripts"2 Press play3 you can clearly see that in "fire1" the lights are flickering... Read more

3
votes
Fixed

Stretched Billboard particles improperly offset from emitter

Shuriken

-

Nov 21, 2012

-

Version/s: 4.0.0f7

Click on fx_hit_slash_pf in the hierarchy view. Notice that the particles do not play centered on the emitter. Change the particle r... Read more

0
votes
By Design

[MeshRenderer] When animated skinned mesh uses Based on Renderers, a chi...

Graphics - General

-

Nov 21, 2012

-

Version/s: 4.0.0f7

1. Load skin_animation_offset_test2. Press Play in Game tab: There should be two boxes animating. But there is only one.in Scene tab... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.