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"GUI.DrawTexture" does not work properly when used inside custom propert...
Steps to reproduce : - import the project attached- open the scene "Try me"- select the object "Inspect me!"- look in the Inspector ... Read more
On destroying script that required by another script - first one disable...
On destroying script that required by anothre script - first one disabled in Inspector 2) How can we reproduce it using the example ... Read more
[RequireComponent(typeof( <any abstract class>))] gives no warnings
[RequireComponent(typeof( <any abstract class>))] gives no warnings 2) How can we reproduce it using the example you attached ... Read more
Unable to delete scripts with cyclic RequireComponent
Unable to delete scripts with cyclic RequireComponent 2) How can we reproduce it using the example you attached 1 Create new project... Read more
Internal compiler error in NGUI 2.33
Steps to reproduce : - import the project attached and notice the compiler errors Read more
Character in 2D tutorial project looks broken
Steps to reproduce : - import the 2D example project from the Asset Store- open the scene- press play and notice the character Read more
"NaN" shows up as values in Sprite Editor "Sprite" window
"NaN" shows up as values in Sprite Editor "Sprite" window when selecting outside the image. I guess it should not say "NaN" it shoul... Read more
Resources.UnloadAsset throws error when used on ScriptableObject in Editor
Steps to reproduce:1. Create a project which makes use of Resources.UnloadAsset on ScriptableObject2. If you try to unload Scriptabl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS