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Sprite Packer window breaks completely when calling AddAtlas on new Spri...
- Open the test scene in the attached project- Open the SpritePacker window and select the custom made packer policy- Press the Repa... Read more
Sprite Editor window doesn't get updated properly when docked
- Dock Sprite Editor next to Scene view- Select some Sprite in the Project Browser -> Sprite Editor window disaplys that- Select ... Read more
Pivot change does not get applied during Safe automatic slicing
- In the Sprite Editor do an Automatic slice with Pivot set to Center and Method set to Delete Existing- Press Apply- Now perform an... Read more
Undo for the Automatic Sprite slicing operation doesn't work
- Import an image as Sprite with Sprite Mode set to Multiple- In the Sprite Editor window perform an autoslicing- Press Ctrl Z to Un... Read more
Manual documentation page for SpritePacker is outdated
New Screenshots are needed and it's lacking a lot of information. For example, it needs to explain why do we have a Pack and a Repac... Read more
With 64 bit platforms, Unity crashes when a raycast hits a quad
With 64 bit platforms, Unity crashes when a raycast hits a quad. 2) How can we reproduce it using the example you attached- Open the... Read more
Adding Enabled curves for scripts is broken
Juha's explanation: Repro: Adding myScript.Enabled curve via recording system produces:- isPptrCurve: true- Valuetype: Boolean Addin... Read more
Can start recording animation without animation clip
Can start recording animation without animation clip Repro:1. Have an object and open the animation window - add new animation clip2... Read more
Unity hangs when particleSystemRenderer.Render is called on Update()
To reproduce:1. Open project Unity4.2.1f4_CrashReport2. Open scene TestCrashScene3. Select the Main Camera4. In the GLRenderer scrip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS