Search Issue Tracker
Unity crashes when instantiating many instances of prefabs with Rigidbod...
User is instantiating 10 million prefabs with Rigidbody components attached to them. Unity is crashing somewhere in Rigidbody.SetIsK... Read more
Scriptable object loses data when Unity is defocussed
To reproduce:1. Open project "New Unity Project"2. Delete the "Test" scriptable object3. Open Window > Test4. Click the "new asse... Read more
Same name objects aren't animated
To reproduce:1. Open attached project2. Open scene keyProblem3. Start recording an animation4. Select all Gameobject's children and ... Read more
Editor crash caused by LineRenderer
- Open scene Splash in the attached project and press Play- Press Enter- Click the Temp Character button- Click the Open Dropdown bu... Read more
GPU profiling doesn't work on Maveric (Intel HD Graphics 4000)
Intel HD Graphics 4000 GPU profiling doesn't work on Maverick.To reproduce:1. Open unity with a computer which has Intel HD Graphics... Read more
Display Resolution Dialog is shown even if "Hidden By Default" is set
To reproduce:1. Open the project2. Navigate to Player Settings -> Standalone -> Resolution and Presentation3. Verify Default I... Read more
Video player crashes on the iOS
1. Use and build attached project.2. Select clip to play and use "CancelOnTouch" mode to play it.3. When video shows up touch to can... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS