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Cannot open the Sprite Editor after using Undo a few times
Shorter steps to reproduce: - Import the project- Try to open sprite editor Note Changing layout gives you error in the console and ... Read more
Leaving play mode causes script panels in inspector to appear blank
To reproduce:1. Open project echobox2. Open scene test3. Select First Person Controller > Main Camera in the Hierarchy4. Enter pl... Read more
Rigid2D.Velocity and transform.position are v3 & v2
Currently transform.position and rigid2d.velocity are v3 and v2 respectively forcing for some unsightly code such as this: Gizmos.Dr... Read more
Adding a 2D or 3D collider to a prefab doesn't result in correct bounds
To reproduce:1. open the provided project and scene2. select Ship from the Assets window3. in the Inspector, add a 2d box collider o... Read more
Dragging multiple files to a different change list
To reproduce:1. Open any project that is under Perforce version control2. Check out two or more files3. Select them in the version c... Read more
Adding a script with requirecomponent forces you to replace the required...
To Reproduce:1. Open Rainbow_Factory project2. Open _Scene scene3. Select POULPE object in the hierarchy4. Add Stats script as a com... Read more
Using OpenGL ES 3.0 with more than 6 textures makes the model appear black
Reproduced on:Google Nexus 4 with Android 4.3 Reproduced with:Unity Version 4.3.0f3 (b441e55257eb) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS