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Deleting default state (colored orange) doesnt colore new default state ...
If statemachine contain more than one state, deleting default state (colored orange) doesnt colore new default state to orange Read more
Broken mapping applied by switching to the muscles tab
- Brake the mapping (e.g. set wrong transform for any bone)- Dont press apply button- Switch to the muscles tab- Editor will propose... Read more
Bones renaming should be locked in Avatar Configuration Tool
- Select model in project tab. Go to the inspector tab and choose Model- Select Rig tab, click Configure- Rename any bone in hierarc... Read more
AngryBots will sometimes report specific error while playing on WP8
Steps to reproduce:1. Build and run AngryBots project2. Play for a while3. An exception to player log will be thrown: Exception: Ext... Read more
AndroidJavaObject GetStatic, Set and SetStatic methods c# and boo code s...
C# and boo code examples are missing for GetStatic, Set and SetStatic methods of AndroidJavaObject. Read more
Animation retains values on object's transform when entering playmode
To reproduce:1. Open attached project2. Open scene Level3. Select hero's animation 'falling'4. Enter and exit play mode5. Change ani... Read more
Manual activation on OS X makes Unity hang
Manual activation on OS X makes Unity hang - you need to kill the process and start Unity again Found in 4.3rc3 but it can also be r... Read more
Monodevelop loses code folding on save
When I save a script, code folding for that script only. It comes back randomly some time after going away. I have not been able to ... Read more
Crash in MonoScript.GetClass() when calling the method
Steps to reproduce : - download the project attached- create a new project- in the root folder of the project copy the scripts GetCl... Read more
Memory leaks on Windows Phone 8
Steps for probable reproduction:1. Open any project2. Build and run it on Windows Phone 8 device3. Monitor memory through Profiler4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS