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Mesh "Read/Write Enabled" unchecked takes as much memory as checked
To reproduce:1. Open attached project2. Build and run on iOS3. Notice in profiler meshes memory usage - 3.6mb4. Change "Read/Write e... Read more
References to a script is broken when moving it from another GameObject
To reproduce:1. Open the attached project2. Open the 'Test' scene3. Click on the first cube in the hierarchy view4. Try dragging the... Read more
Custom GUIStyles in a skin don't update correctly
Custom GUIStyles in a skin don't update correctly. This makes it very time-consuming to tweak custom styles Read more
Application quits if back button is pressed while scene is loading
This is an intended behavior. It will not be changed. Read more
Depth only camera clear flag together with image effect greatly reduce F...
Using image effects (in this case Grayscale Effect) together with the "Depth only" camera clear flag drastically reduces FPS on the ... Read more
Impossible to overwrite folders with create new project wizard
To Reproduce:1. Create a new folder and pick a name for it (test for example)2. Open Unity Project Wizard and try to create a new pr... Read more
OnGUI errors after rendering PlayerSettings debug inspector
To reproduce:1. Open a project then access its PlayerSettings2. Switch the inspector view to Debug instead of Normal3. Move around a... Read more
Wrong image in the PolygonCollider2D documentation
PolygonCollider2D documentation has old image which shows "Alpha Cutoff" and "Detail" sliders. We cut those from the final release. ... Read more
Fullscreen with 'CaptureDisplay' doesn't work
To reproduce:1. Open any project that contains at least one game object2. Build it for Mac Standalone x64 or x86_643. Run the builde... Read more
AnimationClip references undocumented Motion parent class
Steps to reproduce : - open the link http://docs.unity3d.com/Documentation/ScriptReference/AnimationClip.html- search for Parent Cla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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