Search Issue Tracker
Renaming is disabled when a search is active in the Hierarchy view
To reproduce:1. Search for an object in the Hierarchy view2. Right click on an object3. See that renaming is disabled However, renam... Read more
Saving a scene after changing terrain data in debug mode revers the change
To reproduce:1. Create a new terrain in a scene2. Duplicate the terrain in project view3. In scene view select the terrain and switc... Read more
"Prewarm" on non-looping particle systems causes duration issues when re...
To reproduce:1. Import attached package2. Open "TestScene". It contains a few particle systems under a parent particle system and a ... Read more
Adding a child with rigidbody2d on a rotated parent causes the child to ...
To reproduce:1. Create a new project and import a sprite2. Add the sprite to the scene and attach a rigidbody 2d component3. Create ... Read more
Unity does not refresh the project after an asset gets created through s...
To reproduce:1. Open attached project. It contains a script that generates a texture in play mode2. Attach the "SaveTextureTest" scr... Read more
NullReferenceException when selecting game objects in the Hierarchy
Steps to reproduce : - import the project attached- open the scene "Demo Side Scroll Test 1"- select the Camera Blocker in the Hiera... Read more
[OSX] ReadPixels on RenderTexture with AA doest work
Steps to reproduce : - import the project attached on OSX- open the scene and press play- press "Take screenshot" and notice that th... Read more
Old intel GPUs not recognized as shader 2.0 compatible
Intel GPUs like 945, GMA 950 etc. aren't detected as DX9 compatible by Unity. So starting with 4.3, games can't run on them. Read more
Sprite packer causes a crash due to out of memory exception
To reproduce:1. Open attached project2. Enable sprite packer3. Try to pack spritesExpected result: Sprites pack properlyActual resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor