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Crash while having an editor script game object selected and entering pl...
Steps to reproduce : - import the project attached- open the scene "Game"- in the Hierarchy select the game object called A*- press ... Read more
Crash when playing an animation that ends with an animation event when a...
Steps to reproduce : - import the project attached- open the scene- press play and after the first explosion Unity will crash Read more
Cannot use legacy animation system with animations which are defined usi...
To reproduce:1. Create a game object2. Add an animation using the animation window3. Replace "Animator" component with "Animation" c... Read more
Crash when modifying blendshape weights
Steps to reproduce : - import the FBX attached- add it to an empty scene- select the head in the Hierarchy and expand the blendshape... Read more
DisplayVersion not set correctly by Windows installers
From customer: "I’ve been told by our IT folks that part of the compliance requirements for the software certification is to have th... Read more
PropertyDrawer documentation is missing two c# examples
The missing examples force the user to either look for information elsewhere or to read javascript. Link: http://docs.unity3d.com/Do... Read more
FPS drop when using Assistive Touch
To reproduce:1. Open the attached project2. Build and run for iOS 7 (iPad mini retina)3. See that FPS is 604. Go to General Settings... Read more
OpenGL ES3 performance is worse than OpenGL ES2
To reproduce:1. Build Angry bots to iOS with OpenGL ES22. Build Angry bots to iOS with OpenGL ES33. Run and compare performance Espe... Read more
OnTriggerExit2D is not functioning with overlayed sprites
OnTriggerExit2D is not functioning with overlayed sprites.To reproduce:1) Load the project and open the CoreLoop.unity scene.2) Run ... Read more
"QualitySettings.SetQualityLevel(x);" in C# will crash build
-e: 64bit headless dev linux build crashes running the attached project -repro:--open project--Test > build both--copy both build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor