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[Crash] Out of memory crash entering Play mode. Potentially Scaleform re...
To reproduce:1. Create a new project2. Import bug.unitypackage3. Open RenderingBug scene4. Enter play modeExpected result: You enter... Read more
No shadows on Samsung Galaxy Note3
Galaxy Note 3 has the "GL_OES_depth_texture" extension, so it should support shadows, however they are not displayed on the device. ... Read more
DrawGizmo.DrawGizmo only contains a javascript example
DrawGizmo.DrawGizmo only contains a javascript exampleLink: http://docs.unity3d.com/Documentation/ScriptReference/DrawGizmo-ctor.html Read more
The Info.plist file cannot be parsed if a project name contains '&'
To reproduce:1. Build & Run the attached Unity project2. Wait for Xcode to open3. Notice Info.plist Utility error thrown Read more
Loading of serialized specific ScriptableObject fails with System.Argume...
The reproduction project has complex ScriptableObject hierarchy. Application fails with such error, which could vary with project/ve... Read more
Editor shows misleading information window while attaching script to gam...
User has a script called differently from class name. Trying to attach this script, editor should pop the message window about misma... Read more
"Export Package" on prefab suggests to export all scripts instead of att...
How to reproduce with new project:1) Create a new project2) There create new prefab, empty game object and 2 empty scripts (js or C#... Read more
Disabling then enabling game object while Animator is active causes join...
To reproduce:1) Open the attached project and open 'JointTest' scene2) Run the scene, you will see that script disables and then ena... Read more
Update lag in dopesheet after creating animation in scene
1. Have animation window open2. create animation by dragging at least two sprites to scene3. Curve does not appear in dopesheet unti... Read more
Generated AOT code is wrong when building for iOS on Windows
To reproduce:1. Create a new project2. Attach a script that debugs System.TimeSpan.MinValue.TotalSeconds or System.DateTime.Now.Tick... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor