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LOD - NullReferenceError when closing the Object Picker window
To reproduce:- Open attached project and launch "test" scene- Select Main Camera and go to LODGroup component in Inspector- Click on... Read more
ReadPixels with a negative offset crashes Unity
To reproduce:1. Open PaintBugTest project2. Open Tester scene3. Enter play mode4. Press TEST!5. Press SWITCH6. Crash The crash happe... Read more
WaitForTargetFPS takes twice longer on 4.3
To reproduce:1. Create new 4.2 project2. Run empty scene with profiler (3-4ms with 10ms spikes)3. Create new 4.3 project4. Run empty... Read more
Sprite picking in scene is inconsistent
Steps to reproduce : - import the 2D demo from the Asset Store- open the scene and notice that you cannot pick the "fog" layer clouds Read more
GPU profiler provides incorrect values
To reproduce:1. Open project 4.3_Shadows2. Run scene 13. Open profiler4. Check gpu profiler values (repro rate ±1/300 frames) Regres... Read more
Setting incorrect bundle id does not show any warnings or errors
Bundle id can not contain dot followed by a number (ex. com.my.3games is incorrect, because number 3 goes right after the dot). Howe... Read more
Mouse Offset after Screen.SetResolution() on OSX standalone
To reproduce:1. Open MouseOffice project2. Build it for OSX3. Run it4. Notice how once the application maximizes an offset for mouse... Read more
Cylinder Vanishes When Toggling Lightmaps
Steps to reproduce : - import the project attached- open the scene- open the Lightmapping tab- toogle Use Lightmaps and notice the c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask