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[Win Store Apps] URI issue
When WSA application is initialized and is running in background, using Windows "Run" window we can pass arguments with URI method b... Read more
getting picture via WWW fails
-e: the attached test project downloads an ogg and a picture and is supposed to show/play them. works fine on windows editor/standal... Read more
Buttons that use "SpriteSwap" transition lose parameters
To reproduce:1. Open the project2. Open the scene (it contains a labeled uGUI button that use SpriteSwap for transition)3. Run the s... Read more
MonoDevelop gives error on stop debugging after Exeptions
MonoDevelop gives error on stop debugging after Exeptions 2) How can we reproduce it using the example you attached1 Open attached p... Read more
extra file execution prompt for plugin updater on IE
-e: when you install the plugin or load content on IE which needs an update you get an extra file execution prompt -tested & rep... Read more
not a valid asset file name is thrown for an asset which I don't even ha...
To reproduce:1. Open attached projectExpected result: No errorsActual result: X is not a valid asset file name error in the console. Read more
Smaller than 32x32 Sprites can be set to non FullRect Mesh Type
To reproduce:1. Open attached project2. Select box3. Check it's advanced settingsExpected result: Mesh Type cannot be set to TightAc... Read more
"Layout" button does not display the layout name
"Layout" button does not display the layout name that the editor is using - please see attached screen shot. Regression from 4.2.2f1... Read more
MinRegionArea has no effect when WidthInaccuracy is small
-set WidthInaccuracy to small value (from 1 till 2)-set MinRegionArea to huge value (e.g. 400)-bake NavMesh-notice that NavMesh has ... Read more
Objects with rect transform cannot be dragged around
To reproduce:1. Open attached project2. Try to drag "drag able" and "not drag able" objectsExpected result: you can drag both of the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field