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Unity crashes when an animation is triggered
Steps to reproduce : - import the project attached- open the scene_01- press play- move a character next to another so it will be in... Read more
uGUI image causes problems in linear color space
To reproduce:1. Create a new project2. Create a canvas and add an image to the canvas3. Attach a source image to image - everything ... Read more
OnApplicationPause(false) is called before Start() on WP8
Initial launch of application calls OnApplicationPause(false) even though it could not have been on pause. Steps to reproduce:1. Cre... Read more
Crash when some components are visible in the hierarchy
To reproduce:1. Open attached project2. Open Biotechnology scene3. Unfold Biotechnology UGUI Controller4. Unfold Canvas5. Enter Play... Read more
GLSL fragment shader incorrectly tagged as a Fixed Function pipeline shader
To reproduce:1. Open the attached project2. Open scene3. Inspect the "New Sprite" GameObject4. Inspect the shaderExpected result: Th... Read more
Applying torque to a rigidbody2D, the centre of mass takes includes trig...
When applying a torque to a rigidbody2D, the centre of mass takes includes trigger colliders. In 3D trigger colliders are not includ... Read more
Shader.EnableKeyword & Shader.DisableKeyword are not documented
Steps to reproduce : - open the documentation- search for Shader.EnableKeyword and notice that Material.EnableKeywordSwitch is found Read more
Text on Web Player Settings, Resolution and Presentation, are cut off
Text on Web Player Settings, Resolution and Presentation, are cut off. Please see attached screen shot for details Webplayer support... Read more
page under wrong section
-repro:--go to Documentation/html/en/Manual/OptimizeForIntegratedCards.html--NOTICE that it is listed under the Flash section while ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS