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Cannot reset sprite details in the sprite editor
If I have set and applied settings in the Sprite Editor (in this case using a single sprite) I cannot reset these values to default. Read more
Navigation set to automatic not having expected behaviour
What happens:I have a GUI slider set left to right in the scene, when I set navigation to be automatic I can use the right key to in... Read more
Native plugin rendering does not work since Unity 4.5b1
Only the black screen is shown on the device. Reproduced on:Google Nexus 5 with Android 4.4.2 Reproduced with:Unity Version 4.5.0b1 ... Read more
uGUI - Button auto-generate animation continues to play after finger tap.
uGUI - Button auto-generate animation continues to play after finger tap. The auto-generate animation on the Button Object continues... Read more
Center of mass and inertia tensor reset after re-enabling or reparenting GO
To reproduce:1. Open attached project2. Run scene Testscene3. Notice that center of mass and inertia tensor change values Read more
Game screen is affected when fill amount to image is set to 0
To reproduce:1. Open the attached project2. Open the scene (it contains a uGUI image with type "Filled", fill method "Radial360")3. ... Read more
Standard asset Water Reflections (Pro) does not reflect objects while ap...
Steps to reproduce:1. Create a new project. Import Standard Assets - Water Reflections (Pro). Place water in new scene.2. Build and ... Read more
Mark-down / Translation error in 4.5 docs
To reproduce:1. Open Manual/PositioningGameObjects.htmlExpected result: "You can use the mouse and manipulate any Gizmo axis to alte... Read more
Text rendering atlas gets garbled when text is changed via script
To rperoduce:1. Open attached project2. Open scene main. It contains a uGUI text that gets changed via script3. Enter play mode - no... Read more
Non-monobehavior classes break the script execution order window
To reproduce:1. Open attached project, it contains a hefty amount of scripts2. Open the script execution order window and add the Ac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS