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Use of System.Security.Cryptography.CryptoStream() causes errors to be t...
This issue has regressed from version 4.3.2.System.Security.Cryptography.CryptoStream() is actually available for Windows Phone 8 ht... Read more
LineRenderer renders black line with Self-illum/Diffuse material
To reproduce:1. Open the attached project (it contains a game object with a line renderer attach which use a Self-illum/Diffuse mate... Read more
Location Service does not respect desired accuracy on WP8
Steps to reproduce:1. Create a project which displays LocationInfo of Location Service.2. Build it as a Visual Studio solution3. Ena... Read more
I changed my layout to a saved layout and unity crashed
I changed my layout to a saved layout, I changed the editor settings from 2D to 3D, I reselected the same layout, crash. Read more
Deploying application through Visual Studio or Application Deployment to...
Deploying applications through Visual Studio or Application Deployment tool causes error. This prevents from launching applications ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS