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0
votes
Duplicate

Hardware cursor doesn't work on OSX webplayer

Webplayer

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Sep 30, 2013

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Version/s: 4.2.1f4

Steps to reproduce : - import the project attached on both Windows and OSX- build the scene for webplayer on Windows and notice that... Read more

0
votes
Fixed

rigidbody.AddExplosionForce() acts weird when the explosion is near the ...

Physics

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Sep 30, 2013

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Version/s: 4.2.1f4

To reproduce:1. Open project Test2. Open testScene3. Notice the four cubes and spheres in the scene. The spheres create the explosio... Read more

0
votes
Duplicate

AssetStore window frequently does not get redrawn upon resize

Window management

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Sep 30, 2013

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Version/s: 4.2.1f4

It also gets redrawn on every resize event and blinks as if it had no double-buffering. Reproduced with GeForce GTX 660 Ti and Radeo... Read more

0
votes
Fixed

Collision normal used by OnParticleCollision seems wrong for steep incli...

Physics

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Sep 30, 2013

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Version/s: 4.2.1f4

To reproduce:1. Open project BugReport_TerrainNormals2. Open scene testScene3. Enter play mode4. Particles begin falling towards the... Read more

0
votes
By Design

Incorrect normal is returned in the RaycastHit2D when the fraction is 0

Physics2D

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Sep 29, 2013

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Version/s: 4.3.0b3

Steps to reproduce : - import the project attached- open the ControllerTester scene- press right to attempt to climb the ramp and no... Read more

0
votes
Fixed

GPU Skinning enabled mesh parts appear to have darkened areas in DX11 mode

Graphics - General

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Sep 28, 2013

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Version/s: 4.3.0b3

Steps to reproduce : - import the project attached- open the scene SkinningBug- go to Build Settings > Player Settings- check the... Read more

1
votes
Fixed

Xbox controller input doesn't work on x64 mac standalone player

Input

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Sep 28, 2013

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Version/s: 4.2.1f4

To reproduce:- Open attached project- Get drivers to enable use of an Xbox360 controller with your mac- Plug in your controller- Tes... Read more

0
votes
By Design

Any particle system without collision enabled, collide with camera

Shuriken

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Sep 27, 2013

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Version/s: 4.3.0b3

Any particle system without collision enabled, when pointed directly at the camera, will have sprites collide with the camera and sl... Read more

0
votes
Fixed

-e MSAA is very slow on iOS

iOS

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Sep 27, 2013

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Version/s: 4.3.0b1

With MSAA 2x enabled on iPad 4, a lot of time is spent here: msaa-resolve> min: 23.5 max: 44.7 avg: 35.9 Is this expected? Read more

0
votes
Fixed

Texture is lost after the application is resumed

Android

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Sep 27, 2013

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Version/s: 4.2.1f4

Game content is not properly recreated (object is black) after resuming the application from the background. This is reproducible on... Read more

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