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Triangle & quad Sprites can generate far too many vertices
To reproduce:1. Open the attached project2. Open the scene view3. Set the view to "Wireframe"4. The right sprite ("night_bg_lowerrig... Read more
Missing Documentation: LoadRawTextureData
The Texture2D page has no link or reference to this method: http://docs.unity3d.com/Documentation/ScriptReference/Texture2D.html The... Read more
Object member initializers in C# scripts ignores values that are same de...
Example: public class SomeClass{public int SomeValue = 1;} SomeClass a = new SomeClass { SomeValue = 0 };Debug.Log(a.SomeValue); // ... Read more
Wrong order in Parameters section of Microphone.Start
To reproduce:1. Open the scripting reference and navigate to Microphone.Start2. Notice that in the parameter section of the document... Read more
Rect transform Pos X/Y does not instantly update after reparenting
To reproduce:1. Open "New Unity Project 51"2. Open scene test3. Select the image, make note of it's pos x, pos y4. Reparent the imag... Read more
Editor crashes after trying to call a method of a destroyed object
To reproduce: 1) Download project2) Open "test" scene3) Select menu item Crash/Me4) Click "Crash Me" button5) Notice that editor bec... Read more
Negative uGUI image height or width causes the image to fill the game view
To reproduce:1. Open attached project2. Open test1 scene3. Change the height or width to a negative value - the image fills the scre... Read more
Animation state "Highlighted" does not remain
To reproduce:1. Open the attached project (it contains a button with transition set to "Animation" and four states: Normal Trigger, ... Read more
uGUI: Interface is broken when glow effect is added to the
1. Open the sample uGUI project or use the attached one2. Verify that the glow effect is added to the main camera3. Click "Maximize ... Read more
OnApplicationFocus and OnApplicationPause are not called on
OnApplicationFocus and OnApplicationPause are not called properly on Blackberry devices. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS