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LocationService.Start scripting reference C# example has errors
In the public scripting reference documentation https://docs.unity3d.com/Documentation/ScriptReference/LocationService.Start.html th... Read more
-e 1) When trying to drag&drop some sprite images into the Hierarchy Uni...
To reproduce:1. Open attach project2. Open Development scene3. Fold in all of the sprites in project view4. Select the first four sp... Read more
No shadows are drawn in Editor when platform is set to Windows Phone 8
Since shadows were disabled due to driver issues on some devices, it would be reasonable to enable shadows and give a warning that s... Read more
Sprites get corrupted after packing
To reproduce:1. Open attached project2. Open development scene3. Enter play mode4. Leave play modeExpected result: Sprites revert to... Read more
Duplicate pages of Blend Trees
Duplicate pages of Blend TreesThe paths are: Unity Manual -> Animation -> Animation Overview -> Mecanim Animation System -&... Read more
RectTransform.position.Set does not work
To reproduce:1. Open "New Unity Project 52"2. Open scene test3. Enter play mode4. Notice that the position of the button does not ch... Read more
Memory is never released in GLES 3.0 graphics level when using RenderTex...
Reproduced on:Google Nexus 5 with Android 4.4.2 Reproduced with:Unity Version 4.3.3f1 (c8ca9b6b9936)Unity Version 4.3.4f1 (e444f76e0... Read more
Specific custom outline shader does not work in landscape application or...
If you are using some kind of outline shader, you can follow these steps to see if this issue also applies to you. Steps to reproduc... Read more
BuildPipeline uGUI Warnings
To reproduce:1. Download the project from #5932932. Build the project (Build target OS X)3. Observe the consoleExpected result: No w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS