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User defined shortcuts can be called when renaming an asset
To reproduce:1. Open attached project2. Make sure that the "test" script is active in the editor3. Select the camera and try renamin... Read more
Using Sprite.Create does not seem to work
Steps to reproduce : - import the project attached- open the scene- press play and notice that the right image is all black *Note :R... Read more
Collider separates from child object after the parent object is resized ...
Reproducible with:Unity Version 4.3.3f1 (c8ca9b6b9936)Unity Version 4.3.4f1 (e444f76e01cd) Read more
[Lightmapping] Changing texture type of .exr file to sprite causes Unity...
To recreate:1) Create a new project and import .exr file that user attached2) Go to inspector and change texture type to 'Sprite' in... Read more
Nav Mesh Agent has corrupted scene display in Mecanim demo project
Steps to reproduce:1. Download Mecanim Example project from the Asset Store https://www.assetstore.unity3d.com/#/content/53282. Open... Read more
Sprites do not function correctly when game is built
To reproduce:1. Open attached project2. Build and runExpected result: Everything looks the same way as in play mode (in editor)Actua... Read more
world space images will paint over 3d objects
When using a world space canvas with an image it will move infront of the 3d object that is its parent. 1) open project2) open scene... Read more
Matrix4x4 values are displayed as transposed
If we set public variables for Matrix4x4 in editor and try to display them on Win Store Apps platform, the whole matrix is displayed... Read more
Reverting a prefab causes it to duplicate
To reproduce:1. Open the scene ReproCase2. Select one of the children of the prefab instance3. Change its position4. Now click the r... Read more
License file is "locked" if running Unity elevated first time (Windows)
Repro steps: 1. On Windows, remove an existing license file from C:\ProgramData\Unity2. Run Unity with elevated admin permissions3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS