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During debugging, every enum variable/value is reported with
During debugging, every enum variable/value is reported with the message "The requested item has been unloaded" Read more
Step-Over skips the whole body of switch statement
Steps to reproduce : - create a new project- import the script attached- create a new game object and attach the script to it- attac... Read more
Sprite editor does't slice all sprites
To reproduce:1. Import attached gif2. Open sprite editor and slice3. Some of the sprites aren't sliced even though they have very si... Read more
Selecting a GO for a function of an Animation Event, gives gives weird o...
1. There's no Scene tab - how can you select a GO not from the scene?2. The items on the list include build in shaders, materials, s... Read more
Changing material colour values doesn't work properly at runtime
First scenario:1. Open the attached project2. Run the scene3. Select 'Diffuse Material' in Project panel and change its color4. Noti... Read more
Edit Animation Event window fails to update
1. Seee the video2. When you select an event to edit, and without closing the window you select another event, the window will still... Read more
Hovering over an Animations Event doesn't show the black box
Hovering over an Animations Event in the Animation Window doesn't show the black box displaying the name of the event. Read more
Changing sprite parent's name doesn't change children names if they have...
To reproduce:1. Import 3fae1dc9bdc6fef62684b2541235328b.png2. Slice sprites3. Change parent's name to "Ninja"4. Slice sprites5. Chil... Read more
Hierarchy filter t:Terrain does not work
This issue was found while working with light mapping. Steps to Reproduce1. Create a new project, place down a terrain object, a lig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default