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Drop down icon is misleading
Drop down icon is ‘misleading’. When I select the Audio Mixer asset in Project Browser (without any other channels apart from the Ma... Read more
alt-tabbing away from fullscreen game stops updates
-e: When alt-tabbed away from the game, while the game is in full-screen mode, under Windows only, the game stops receiving Update()... Read more
Drag assets from project tab to folders under 'Favorite' mark to drop th...
To recreate:1) Create a new project2) Create new empty folder and any asset (C# script for example)3) Drag empty folder to favorites... Read more
It is impossible to create prefab via drag and drop from hierarchy to pr...
To reproduce:1) Open the project that I have attached and load scene '1'2) Make sure that project tab is set to 'One column layout'3... Read more
Animation looping incorrectly
Steps to reproduce : - import the project attached- open the "InfectionUI" scene and press play- click "Options"- select "Options Me... Read more
Shaders with custom material editors can't be selected on procedural mat...
Steps to reproduce : - import the files attached in the edit- select the substance- drag the shader to the substance- click away and... Read more
Can't move multiple uGUI images
To reproduce:1. Create a new project2. Add a few uGUI images3. Select all of the images4. Try moving them - only one image will move Read more
Editor stalls for a while before closing
Editor stalls for a while before closing To reproduce:- Make sure that internet is disconnected- Open a project like AngryBots or Bo... Read more
Animated script variables don't work properly when same script used mult...
Steps to reproduce:1. Create a project which uses Mecanim and Legacy animation system to animate public variables of scripts2. Build... Read more
Creating or deleting a script when Editor is in play mode animating publ...
Steps to reproduce:1. Create a project which has some script variable animated through Animation2. Enter play mode3. Create a new C#... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS