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[Win Store Apps] Application can't change its orientation
Repro steps:1. Open project "screen resolution.zip";2. Build it to Win Store Apps;3. Open solution and in Package.appxmanifest mark ... Read more
The Effect Color property can't be animated
To reproduce:1. Create a new project2. Add a uGUI text component and set the effect style to shadow3. Open the animation window and ... Read more
Setting Custom Editor window's position to what it already is, changes i...
To reproduce: 1) Download and open project2) Open menu item Window/TestWindow3) Click the "Click Me" button4) Notice that the window... Read more
Error when importing a 1025 px width and 50 px height sprite
When importing a 1025 px width and 50 px height sprite into the Unity editor, the following error is shown in the console:"CompareAp... Read more
User can not see the difference between Audio Groups and children
User can not see the difference between Audio Groups and children in Audio Mixer window. Maybe this is intentional design, but when ... Read more
Rarely mesh will not be animated on the mobile device
Sometimes the object is not animated on the mobile device, however the issue is not reproducible after running the same scene in the... Read more
Texture2D.ReadPixels returns white texture on Windows Phone 8
Create a project which uses Texture2D.ReadPixels to take a screenshot at the end of a frame and display it on screen. It will work o... Read more
Unity crashes when selecting graphics emulation to 'Shader model 3' with...
To reproduce:1) Open the attached project and load scene 'TriplanarDemo'2) Go to Edit->Graphics Emulation and select 'Shader Mode... Read more
Undo.RegisterFullObjectHierarchyUndo deparents the target gameobject
To reproduce:1. Open attached project2. Open scene bug. It contains a hierarchy of gameobjects3. Select any child gameobject4. In th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS