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exporting a prefab and then importing it in another project changes the ...
To reproduce:1. Open attached project2. Export Floor prefab (found in Assets folder)3. Create new project4. Import Floor prefabExpec... Read more
Application.LoadLevel() loads scene when called from Editor
When Applcation.LoadLevel() is called in Editor from overridden MonoBehaivour method Reload() loads a scene into Editor. This should... Read more
No message if missing permissions to write license file (and Unity won't...
OS X: If you don't have permissions to write to /Library/Application Support/Unity, license file is simply not written and no messag... Read more
creating a script and adding it to an object doesn't work (provides an ...
To reproduce:1. Open attached project2. Create a new C# script3. Add it to Main Camera (either to the new scene or in last stand sce... Read more
Custom Font does not wrap correctly in uGUI Text component
When using custom font in a uGUI Text component, wrap mode causes the next line of text to be displayed on top of the first line. Fo... Read more
Reimport All spawns the error message: "m_PathToGUID.
Reimport All spawns the error message: "m_PathToGUID.count(goodPath) == 0" To reproduce:- Open attached project- Reimport All and ob... Read more
Changing between the Multiple and Single sprite import creates memory leak
Changing between the Multiple and Single sprite import settings created the following messages in Console: "!GetPersistentManager().... Read more
[ExecuteInEditMode], OnDisable is called twice on startup
Duplicate of case 557206Steps to reproduce:- Load the scene "test"- Press play- Observe the log messages. There are two log messages... Read more
Adding a sub-asset by code breaks an icon and the Inspector view
To reproduce:1. Go to the Meshiah menu and click Create Empty - A new 'Mesh' object will be created and will appear with a blank 'pa... Read more
Unable to get Microphone names on Japanese Windows
Following Unity sample doesn't run well on Japanese Windows. http://docs.unity3d.com/Documentation/ScriptReference/Microphone.Start.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS