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MaterialPropertyBlocks doesn't work properly
On Win Store Apps MaterialPropertyBlocks doesn't work properly When uploading a four component vector shader constant using a Materi... Read more
Dope sheet doesn't have grid with prime number of samples
To reproduce:1. Create an animation2. Change sample amount to prime number3. Notice that dope sheet's grid is gone (screen attached) Read more
Crash when changing to DX11 on XP (in 4.3)
To reproduce:- Open attached project on an XP machine- Change the graphics device to DX11 in Player Settings- Observe that the "Chan... Read more
OnApplicationFocus doesn't work
-e: MonoBehaviour.OnApplicationFocus(bool) orMonoBehaviour.OnApplicationPause(bool) don't seem to work on Linux -repro:--create proj... Read more
[DX9] Scene and Game views looks different on NVidia and Radeon
Reproduced on 4.3.0f2 (even on switching GPUs on my laptop with 2 GPUs) Scene and Game wievs looks different on NVidia and Radeon 2)... Read more
NavMeshDisplay is not shown
NavMeshDisplay is not shown if Navigation window located in the editor that its always visible. Use any project to reproduce (empty ... Read more
"Close" button closes the Object Color Picker window
To reproduce:- Create a project and a cube- Go to Preferences and make sure that the box for "Verify Saving Assets"- Make some chang... Read more
GUI labels don't show up in simulator
To reproduce:1. Open attached project2. Build and run for iOS simulator3. Notice that labels don't show up (screen attached) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window