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Script derived from Button type gets its OnClick event called twice
To reproduce:1. Import "reprogui" package2. Open scene guitests3. Enter play mode4. Click a button5. Exit play mode and look at the ... Read more
Changing name of particle system changes it to the value of Playback Tim...
To reproduce:-Open Unity1) Create a new project2) Add a particle system3) Select it in Hierarchy4) Navigate to Inspector5) In the sc... Read more
Web Player crash in firefox
To reproduce: 1) Download and open project2) Build for webplayer3) Open in firefox4) Press "Sign In"5) Pick a picture6) Open Multipl... Read more
Pasting more than 4 lines in the Text component will display the fourth ...
Steps to reproduce : - create a new project- select the "Main Camera" and add a "Text" component- copy the following lines in the te... Read more
Crash when selecting material on mesh renderer
To reproduce:1. Open attached project2. Open scene crash3. Select cube in scene4. In the inspector, under mesh renderer double-click... Read more
Carbon Combat crashes when joining a server
Steps to reproduce : - open http://www.kongregate.com/games/carbontech/carbon-combat- press quick play- it joins a server and the we... Read more
Universal Shader - Secondary map does not adhere to UV Channel
To reproduce:1. Open the attached project2. It's impossible to apply the secondary albedo to UV channel3. UV Set gets reset when cli... Read more
GO with huge values breaks heigh mesh generation
To reproduce:1. Open attached project2. Open scene 23. Bake navmesh4. Notice that height mesh isn't generated due to "KindaJerk" obj... Read more
Unity editor hangs when trying to focus GO at 10^9
1. create GO2. set x-position to 10^93. press 'f' in scene view4. observe hang on mac Read more
Bake settings visualisation cosmetic issues
Agent radius and height visualisation cuts last symbol in maximum length numbersMax slope field isn't big enough for maximum length ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS