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Problem in setting up shaders when loading a scene built with BuildPipel...
On loading the scene, the shaders Nature/Soft Tree Occlusion Leaves and Nature/Soft Tree Occlusion Bart do not work correctly on ter... Read more
TouchScreenKeyboard is available on more than iOS and Android platforms
Scripting page on TouchScreenKeyboard should be revised as additional platforms were added since addition of iOS and Android support... Read more
Snap to surface snaps to invisible colliders
Steps to reproduce:1. Open the attached project and the scene2. Select the cube and drag it while holding ctrl+shift3. Observe that ... Read more
"-logFile" startup parameter for OSX missing from docs
-e: the logfile arg does work on osx too but it isnt mentioned onhttp://docs.unity3d.com/Manual/CommandLineArguments.html-tested on ... Read more
Resizing obstacle doesn't affect agent
Repro steps:- Place carving obstacle near the agent- Enter play mode- Change obstacles size (if it has box shape) or radius (if it h... Read more
Agent gets wrong position when obstacle moves down right on the agent
Agent gets wrong position { NaN, 1,083333, NaN } when obstacle moves down right on it. Use ObstacleAboveAgent.zip project for repro Read more
unused scripts not stripped from build while docs claim that
-e: our documentation (http://docs.unity3d.com/Documentation/Manual/ReducingFilesize.html) claims that unused assets are removed fro... Read more
If sprite editor is already open and you select a texture it shows in sp...
1. Open sprite editor via import settings for sprite2. while it's open select a texture in project browser3. the texture shows in sp... Read more
NullReferenceException in UnityEngine.UI.Graphic.Raycast
To reproduce:1. Open the attached project2. Hit Play, Click the OK button (It dismisses the panel by SetActive(false))3. See this ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS