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Bounciness cannot be set to more than 1
To reproduce:1. Open the attached project2. Select the physics material from the project view3. In the inspector, try to change boun... Read more
Removing child with WheelCollider from parent with Rigidbody leads to cr...
Steps:1. Create cube, add rigidbody2. Create empty child for the cube, add Wheelcollider to this child.3. Move child object from par... Read more
Clicking shift when dragging a sprite moves it to its initial location
To reproduce:1. Open the attached project2. Drag a sprite to a scene view3. Try dragging the sprite4. At some point, click shift and... Read more
Sprite slice border functionality is gone
Select a sprite, open the sprite editor, select the sprite slice - notice that you can not change it's border. If you select the sli... Read more
Pressing ctrl does not enforce snapping
To reproduce:1. Open the attached project2. Drag a sprite to the scene view3. Try dragging it around4. Click ctrl while dragging5. N... Read more
White line appears/disappears when pressing the "Auto Highlight" button.
Small white line appears and disappears when pressing the "Auto Highlight" button. Please see attached video. To reproduce:- Open an... Read more
Releasing shift when dragging a sprite does not stop enforcing horizonta...
To reproduce:1. Open the attached project2. Drag a sprite to a scene3. Press shift and start dragging a sprite4. Note that you can d... Read more
Automatic slicing of a sprite slices in a bad pattern
To reproduce:1. Import "littlewarrior.psd"2. Change it to sprite and set it to multiple3. Open the sprite editor4. Slice it automati... Read more
User can not 'unpause' the scene if "Error Pause" button in Console Wind...
User can not 'un-pause' the scene if "Error Pause" button in Console Window is enabled. Maybe this is by design, but user can not 'u... Read more
HingeJoint2D.referenceAngle is updated on every component value change
It should either be controlled through relative rotation of connected rigid body or be exposed and not changed during other value ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field