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DX11 on DX10 GPU - Standalone player is not executed in Full Screen
DX11 on DX10 GPU - Standalone player is not executed in Full Screen mode. Please see attached screen shot for details. To reproduce:... Read more
Game objects cannot be renamed if at least one game object in a scene ha...
To reproduce:1. Open the attached project2. Open the scene3. Select the game object called "try to rename me from hierarchy view (F2... Read more
Null Refence exception when finding the properties of a ScriptableObject
To reproduce:1. Open the attached project2. Click on the ScriptableObject instance called "db"3. Notice the null reference exception... Read more
Custom sprite-shader renders the colour of the alpha texture when viewin...
To reproduce:1. Open the attached project2. Play the scene3. Note that the table is all grey4. Build and run on an iOS device5. Noti... Read more
Enabling gyroscope on Samsung Note 3 adds big cpu overhead
With gyroscope disabled, the CPU overhead is 4-7 ms. With gyroscope enabled the CPU overhead jumps to 20-30 ms with occasional spike... Read more
Doing any actions with high bone count model is very slow
To reproduce:1. Open attached project2. Select Quadropus_4k_bones3. Notice that any actions in import settings like switching tabs o... Read more
Opening project wizard while playing animation preview throws error
To reproduce:1. Open attached project2. Select snake_baked object3. Play animation preview4. Open project wizard (File > New/Open... Read more
Mobile Shaders light intensity calculations seems to be wrong
To reproduce:1. Open the project that I've attached2. Open the scene3. Move the spotlight a bit nearer to the boxes4. Notice light i... Read more
Standalone Controller Connection Failure
Unplugging the controller from a running build, or starting a build with a controller disconnected prevents you from plugging it bac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS