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Cannot exclude sprite from multiselection by ctrl+click
To reproduce:1. Add a few 2d sprites to scene2. Select them all3. Try to deselect a single sprite by ctrl click - it does not work. ... Read more
Physics2D joint gizmo actions cannot be undone
1. Create a new hinge joint 2d or any other joint2. Move the anchor gizmo in scene3. Press undo - the hinge joint 2d gets removed be... Read more
Determining whether an object resides withing the scene or asset file do...
Steps to reproduce : - open the page https://docs.unity3d.com/Documentation/ScriptReference/Resources.FindObjectsOfTypeAll.html and ... Read more
Animator.targetRotation crashes Unity when called from an Editor script
Steps to reproduce the issue:1. Open the attached project and "MainScene" scene2. Open Animator window3. Select "Animator Crash Demo... Read more
PointInRectangle does not return correct results
Steps to reproduce : - import the project attached- open the scene- press play- click on the "non-white" half of the screen and drag... Read more
Frame debugger does not handle render plugins
To reproduce:1. Open the unity render plugin demo ( http://docs.unity3d.com/uploads/Examples/RenderingPluginExample45.zip) with a 32... Read more
ManualResetEvent is constantly signaled when the debugger is attached
Reproducible with:Unity Version 4.5.0f1 (e04830e31929)Unity Version 4.5.0f2 (d9247508ae75) Resolution: This is part of the design of... Read more
when opening a new project you have to refresh to see available packages
1. open module manager on 10.82. observe that there are no available packages until you refresh Read more
Intel 82865G graphics chip is erroneously detected as not supporting DX9
Unity 4.3 does not support pre-DX9 chipsets and, after releasing Unity 4.3.6f1, we eliminated the extant 4.2 runtimes. This has led ... Read more
Crash after deleting standard packages and packages
1. have unity open2. delete packages and standard engine package for iPhone or bb3. restart unity by going to 'open project' and sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field