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SampleAnimation no longer member of GameObject - not caught by automated...
-e: the method SampleAnimation is no longer a member of GameObject which stops AngryBots form compiling -repro:--import AngryBots--r... Read more
Any other Canvas in hierarchy ignore events
Steps to reproduce : - import the project attached- open the scene "canvas_bug"- press play and notice that only the root canvas rec... Read more
The wrap Text does not function with Vertical Layout
Steps to repro:1) Create a vertical layout group element2) Add a child element with a component Text3) To the text field write some ... Read more
Canvas doesn't temporarely resize game view accordingly when dragging on...
1. have canvas with button in scene2. drag on canvas border to see how it looks in game view3. gameview doesn't change accordingly Read more
[WP8] Cannot export VS silution on 5.0.0a7
Create an empty project. Select build target as WP8. Build and run - an error is thrown. Regression since 5.0.0a6 Read more
[WP8.1] Several issues with image effects on WP8.1
To reproduce:1. Create a new project with angry bots and image effects2. Attach the described image effect, build and run - inspect ... Read more
MaterialPropertyDecorator Header(text) fails to create any headers with ...
To reproduce:1. Open attached project2. Select material3. Notice that header containing only numbers has failed to create Read more
Angry Bots with all image effects crash when resumed on WP8
To reproduce:1. Build and run the attached project on a WP8 device2. Once angry bots are loaded hit the windows key to pause the gam... Read more
Dragging a rigidbody 2d into the editor GUI elements causes it to remain...
To reproduce:1. Create a rigidbody2d2. Enter play mode3. In scene view catch it and drag it into the top part of the editor gui (bas... Read more
Editor tooltips do not appear in play mode
To reproduce:1. Add a component with tooltips. Confirm that you can see them2. Enter play mode - no tooltips appear when hovering ab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field