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Cannot add multiple Slider Joint 2D components to a rigidbody
Steps to reproduce : - create a new project- create an object- attach a RigidBody2D component and a Slider Joint 2D component- try t... Read more
Android does not resume properly when coming back from an activity on sa...
Some parts of the project stop working (animations) when application comes back from an activity (google play store) on Samsung Gala... Read more
Changing parent in game while using animation (rotate) scales down gameo...
To reproduce:1) Open the attached project and load 'MasterScene' scene2) In Hierarchy select 'ExitButton' gameobject and play the sc... Read more
Setting Physics2D.IgnoreCollision does not always work
Steps to reproduce : - import the project attached- open the scene- press play a few times and notice that the ignored collider stil... Read more
The scroll event gets called only when the mouse is moving
Steps to reproduce:1. Open the project and the scene "gui event testing"2. Play the scene3. Press the scroll wheel button, scroll up... Read more
Mouse zoom hotkey behaviour inverted in Inspector Animation Preview pane
Steps to reproduce : - import the Adam character- select the "Adam@Idle" animation- in the preview window alt right click drag to zo... Read more
Unity crashed while attempting to use Shader Forge
Steps to reproduce : - import the project attached- open the "Example Scene"- select item 9- in the Inspector for the material click... Read more
A buttton created with screen space mode set to camera is bigger by defa...
1. create canvas and set screen space mode to camera2. create button3. now set screen space mode to overlay and create button Observ... Read more
User can not close down a custom editor window from a previous project
User can not close down a custom editor window from a previous project. To reproduce:- Import attached "TestWindow.unitypackage" and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field