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If Sprite window is open, user expects to move the window
If Sprite window is open, user expects to move the window around, when editing/trimming the sprite. But the small Sprite window is s... Read more
User should not be able to select "Delete" when the delete option is not...
It should not be an option to select "Delete" when delete feature is not supported. If user by mistake has created a bunch of sliced... Read more
Cannot remove script with [RequireComponent(typeof(Behaviour))] from emp...
To reproduce:1. Open attached project2. Create an empty gameobject3. Attach the script to it4. Try removing it - the test script dep... Read more
Mesh disappears from prefab after using Graphics.DrawMesh
To reproduce:1. Open attached project2. Open scene01. It contains a script on the main camera, that has a Graphics.DrawMesh call set... Read more
Boo scripts that use the Boo `[Property(Name)]` attribute get compilatio...
To reproduce:1. Open attached project2. Inspect the PropertyTest.boo script Expected result:"[Property(BrokenPropertyTest)]_brokenPr... Read more
Script Reference displays JS examples when C# is selected
http://docs.unity3d.com/Documentation/ScriptReference/GL.html displays JS code examples even when Boo or C# is selected. It should s... Read more
Renaming a texture takes a very long time
to reproduce:1. Open attached project (TextureRenameWaitBug)2. Rename the texture "RENAME ME"Expected result: Texture renames proper... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked