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Errors when importing .mayaswatches files
Steps to reproduce : - import the project attached in the user's reply and notice the errors Request :Unity should ignore the files ... Read more
Fatal error when opening a scene
Steps to reproduce : - import the project attached- open the scene "Base" and Unity will crash with the error : Fatal Error! GetMana... Read more
Audio Importer no longer functions
Steps to reproduce : - import the project attached- select the audio file- try to change some settings and notice they cannot be app... Read more
when creating new uGUI objects they are immediately contracted in hierarchy
1. create button in scene2. observe how only the parent canvas is seen and button child is not expanded like it is in 4.6 Read more
Creating buttons during runtime makes the label text empty
1. create a button in scene: the button has text in label and a font2. run the scene and then create a button result: the label has ... Read more
Rabbit has no material in uGUIproject50a7 in scene widget
as title says, in the project uGUIproject50a7 in scene 'widget' the rabbit has no material when scene is opened. Read more
[WP8] textured skinned meshes will blink with Mesh Compression on
To reproduce:1. Open attached project2. Open scene twstr3. Build&Deploy for WP8 - note that the mesh is blinking4. In the projec... Read more
Buttons stay highlighted in scene in uGUIProject
1. run either layoutGroup or menu 3d scene2. click buttons randomnly, especially holding down th emouse button while moving around f... Read more
Moving rotated object in scene window along axis, changes values of othe...
To reproduce: 1) Download and open project2) Open scene1 scene3) Select the obj_player object4) Move the object in scene view along ... Read more
Frame debugger has missing text for GPU skinning and UI
Steps to reproduce : - import the project attached- open the scene "test" and press play- open the frame debugger and notice the mis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field