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Multi display feature is not recognising HDMI input
Multi display feature is not recognising HDMI input. See attached screen shot for details. To reproduce:- Make sure that you have Ma... Read more
5.1 OGG & XMA compressed assets reorder the channel assignments
Steps to reproduce : - import the project attached- open the scene "PlaybackTest"- press play- click in the scene and notice the ord... Read more
Importing an older package using AssetDatabase.ImportPackage fails
To reproduce:1. Open attached project and download the attached package2. Open the script "Tester" in the project and make sure that... Read more
Clicking on an audioGroup to select it passes click through to its contr...
Steps to reproduce : - create a new project- create a new Audio Mixer- open it and select the mixer created- click on the small plus... Read more
DSP status still updates after pausing the scene
Steps to reproduce : - import the project attached- open the scene "MainMixerTest"- open the "MainMixer" in the audio mixer- select ... Read more
Cannot convert .mb into .fbx using Maya 2015
Steps to reproduce : - import the file attached and notice that Unity times out when trying to convert the .mb file to an .fbx file ... Read more
Disabled 'Pixel Perfect' setting works like it is enabled
Steps to reproduce:1. Create Canvas and a button2. Add sprite to the button3. Enable the Pixel perfect setting on Canvas4. Set Sprit... Read more
Texture2d.Load image example scripts issues
ScriptReference/Texture2D.LoadImage.html 1. Example doesn't work with explanation provided. TextAsset file has to have an extension ... Read more
Unable to pick child object in the canvas
Steps to reproduce : - create a new project- create a canvas, a text and a button- try to pick the text in the scene view and notice... Read more
Capsule Coliders with Freeze Rotation change their rotation when scaled
Steps to reproduce : - import the project attached in the user's last reply- open the scene- press play and notice the capsules are ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field