Search Issue Tracker
Remove extraneous word from Normal Mapped Shader
There is an extra "the" on this page:Unity Manual >> Graphics >> Graphics Overview >> Shaders >> Built-in Sh... Read more
Broken table, etc. on Lightmapping In-Depth documentation
Various issues on documentation page:Unity Manual > Graphics > Graphics Overview > Lighting > Lightmapping Quickstart &g... Read more
UnityEvent<T> doesn't show in the Inspector
To reproduce:1. Open 'event-repro' scene in attached project2. Look at the 'GameObject' in the scene in the Inspector3. Observe that... Read more
When importing heightmaps the panel's text is clipped
When importing heightmaps the panel's text is clipped.The Import Heightmap panel contains a message but some of the text is clipped ... Read more
Sprite Renderers can not be Occlusion Culled
Steps to reproduce : - import the project attached- open the scene "Test"- expand the "CMTileset" object and select any of the tiles... Read more
Turning on Unity asks to save changed ProjectSettings
To reproduce:1. open Unity2. Create a new projectExpected result: New project opensActual result: You get a pop-up asking to save ch... Read more
System.StackOverflowException occurred in WinRTBridge.winmd
Reproduced on Win 8.1 Win Store Apps platform with Unity versions from 4.3.0f4 to 4.5.0a4; Visual Studio output:An unhandled excepti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Performance documentation link leads to outdated package documentation when the documentation hyperlink is pressed in the Project Settings window
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector