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0
votes
Fixed

TouchScreenKeyboard documentation does not mention support for WP8

WP8

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Jun 06, 2014

-

Version/s: 4.5.1f2

It should mention that WP8 also supports this. http://docs.unity3d.com/ScriptReference/TouchScreenKeyboard.html Read more

0
votes
Fixed

Chinese symbols are replaced with Japanese

iOS

-

Jun 06, 2014

-

Version/s: 4.3.4f1

To reproduce: 1) Download and open project2) Build and run for iOS3) Compare the texts shown on a device and in the editor game view... Read more

1
votes
Fixed

Masks don't render on device

iOS

-

Jun 05, 2014

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Version/s: 4.5.0f6

To reproduce:1) Download and open project2) Run in editor and notice mask effect3) Build and run for iOS4) Notice that there's no ma... Read more

0
votes
Not Reproducible

Unity crashes when clicking on the InputField, stopping and playing the ...

UI

-

Jun 05, 2014

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Version/s: 4.6.0b10

1. Open a new project2. Create Text game object3. Add 'InputField' component on it4. Assign 'Text' script to a 'Text' field on the '... Read more

0
votes
Not Reproducible

A sprite does not render

2D

-

Jun 05, 2014

-

Version/s: 5.0.0a11

To reproduce:1. Open attached project2. Drag in Ship or ShipSprite into the sceneExpected result: Sprite showsActual result it does not Read more

0
votes
Fixed

If you upgrade a project with Navigation agent Max Slope set to >60 you ...

AI

-

Jun 05, 2014

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Version/s: 5.0.0a11

To reproduce:1. Open the project from case 6018872. Open navigation window3. Open Bake settingsExpected result: Max Slope either res... Read more

0
votes
Fixed

Memory Used Total is 4GB (in 4.5 it was only 100mb)

Graphics - General

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Jun 05, 2014

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Version/s: 5.0.0a11

To reproduce:1. Open attached project2. Open Untitled scene3. Enter play mode4. Observe used memory in the Profiler Read more

4
votes
Fixed

[WP8] loading shaders takes a long time

WP8

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Jun 05, 2014

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Version/s: 4.5.0f6

To reproduce:1. Open attached project (in an edit below).2. Two buttons, to load fast scene (uses one shader) and slow scene (uses 6... Read more

0
votes
Fixed

API Updater fails to update references resolved through "duck typing"

Scripting

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Jun 05, 2014

-

Version/s:

UnityScript can resolve members dynamically, for instance: var o = Instantiate(myPrefab);o.rigidbody.mass = 42.0; In this case the A... Read more

0
votes
Fixed

Hierarchy with a lot of gameobjects causes editor lag

Editor - Other

-

Jun 05, 2014

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Version/s: 4.5.0f6

To reproduce:1. Open attached project2. Open scene testlag. It contains a lot of gameobjects3. Open up a few hierarchy windows (or u... Read more

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