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TouchScreenKeyboard documentation does not mention support for WP8
It should mention that WP8 also supports this. http://docs.unity3d.com/ScriptReference/TouchScreenKeyboard.html Read more
Chinese symbols are replaced with Japanese
To reproduce: 1) Download and open project2) Build and run for iOS3) Compare the texts shown on a device and in the editor game view... Read more
Masks don't render on device
To reproduce:1) Download and open project2) Run in editor and notice mask effect3) Build and run for iOS4) Notice that there's no ma... Read more
Unity crashes when clicking on the InputField, stopping and playing the ...
1. Open a new project2. Create Text game object3. Add 'InputField' component on it4. Assign 'Text' script to a 'Text' field on the '... Read more
A sprite does not render
To reproduce:1. Open attached project2. Drag in Ship or ShipSprite into the sceneExpected result: Sprite showsActual result it does not Read more
If you upgrade a project with Navigation agent Max Slope set to >60 you ...
To reproduce:1. Open the project from case 6018872. Open navigation window3. Open Bake settingsExpected result: Max Slope either res... Read more
Memory Used Total is 4GB (in 4.5 it was only 100mb)
To reproduce:1. Open attached project2. Open Untitled scene3. Enter play mode4. Observe used memory in the Profiler Read more
[WP8] loading shaders takes a long time
To reproduce:1. Open attached project (in an edit below).2. Two buttons, to load fast scene (uses one shader) and slow scene (uses 6... Read more
API Updater fails to update references resolved through "duck typing"
UnityScript can resolve members dynamically, for instance: var o = Instantiate(myPrefab);o.rigidbody.mass = 42.0; In this case the A... Read more
Hierarchy with a lot of gameobjects causes editor lag
To reproduce:1. Open attached project2. Open scene testlag. It contains a lot of gameobjects3. Open up a few hierarchy windows (or u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor