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Preferences "Transition End Arrow" not working after being turned on
*Reproducible on:* * VS version: 1.7.2 * Unity version: 2021.1 and 2021.2 * Platform: Windows 10 *Steps to Reproduce:* # Create a n... Read more
[Visual Scripting] List overflows in Inspector when adding them through ...
List items for Object variables overflow in Inspector when added through the script graph window Steps to repro: 1. Create a new P... Read more
Could not load connection between 'value' warnings appear after updating...
Steps to reproduce * Open this [project|https://drive.google.com/file/d/1lAryBBbmttiIvUNaKzqSWZBjzlzNZZLe/view?usp=sharing] with Un... Read more
For Loop retrieves one list item lower on Exit flow when Break Loop unit...
Escalated - 3 months ago. [Original issue link|https://support.ludiq.io/communities/5/topics/4664-for-loop-retrieves-one-list-item... Read more
Fuzzy menu on Mac does not work, and renders Bolt authoring unusable
When editing a Bolt graph on Mac, the fuzzy window never shows up. This means you cannot add nodes, or do a whole host of other acti... Read more
"GetOrAddComponent" method in "Unity.VisualScripting" returns "MissingCo...
Reproduction steps: 1. Open the attached “repro_IN-85768“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter th... Read more
Null Texture warning spamming the console when entering play mode
*Reproducibe on:* * VS version: 1.7.3 * Unity version: 2021.2.0b7 * Platform: Windows 10 *Steps to Reproduce:* # Create a game ... Read more
Scene variables drag and drop in graph don't have the good scope
When drag and dropping a scene variable from a GameObject component in a loaded scene are set to use the obejct scope instead of the... Read more
Set Vector 3 variable does not reset to the default value after playmode...
*Reproducible on:* * VS version: 1.7.7, 1.8 * Unity version: 2021.2.8f1, 2022.1.0b6 *Steps to Reproduce:* # Create a game object wi... Read more
Editor crashes related to AOT stubs when building for IL2CPP
*Reproducible on:* * VS version: 1.6.1, * Editor version: 2021.1.15f1 * Platform: Windows 10 *Steps to Reproduce:* # Get the proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list