Search Issue Tracker
[OSX] Unity crashes when minimizing/maximizing game view several times
To reproduce:1. Open Unity2. Click and hold shift + cmd so that the game view/scene view maximizes/minimizes3. Without releasing the... Read more
When dragging mouse downwards, Event.current.delta.y is positive in edit...
In the editor when dragging mouse downwards the Event.current.mousePosition.y returns increasing numbers and the Event.current.delta... Read more
[Win Store] App crashes when snapping on startup
Launch WSA application from "Start" menu. When splash screen appears, wait for a blink. After a blink, snap application to left or r... Read more
Incosistencies between 2d and 3d in layout
To reproduce:1. Create a new 3d project2. Create a new layout3. Switch the Default Behavior Mode in the editor settings to 2d4. Reop... Read more
Button reacts to some mouse events when a button component is disabled
To reproduce:1. Create a new project2. Add a button to a scene view3. Disable a button component4. Press play5. Click on the button6... Read more
Crashed when I added an effect to a Return channel
Can not reproduce it consistently, but I did the following actions: - Hit Play- Hit Edit Snapshots- Selected the Return channel- Cli... Read more
Move Threshold doesn't work if active Rigidbody is attached
To reproduce:1. Open attached project2. Run scene 13. Move object "MoveMe"4. Notice that NavMesh is re-carved even though Move thres... Read more
[Win Store Apps] Mouse events are not detected while touching the touchs...
Connect physical mouse to touch screen device. Set "Input.simulateMouseWithTouches" to false. Physical mouse events are not detected... Read more
Rotating a Parent gameobject rotates the child's sprite, but not collider
To reproduce:1. Open attached project2. Open scene "RotBug"3. Enter play mode4. Select "New Game Object"5. Notice the colliders in s... Read more
Excessive garbage generated when accessing a non existent component
The project consists of two scenes:1. GarbageTestCaseScene - it has a GameObject with a component/behaviour calling GetComponent() m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera